Set Size / 7 cards.
Number of unique cards / 3 cards.
Threat level / Medium.
Traits / Terror.
Cards / Treachery.
The role of the set / Hard to move or fight. Dealing horror and you can't play event or assets.
Rotting remains
Trait: Terror.
Take a willpower test of 3 and for every point you lose take a horror.
PRO TIP: If you talk about a failure with a skill test. The number won't go below 0. So if your number is 3 and you lose with a score of 5 you take 3 horror because the number can't get lower then 0.
Frozen in fear
Trait: Terror.
The rules are simple but harsh. Every time you will move, fight or evade it will cost you 1 extra action. So that's bad!
Forced: at the end of the round you must do a willpower test of 3 end if you win you can discard frozen in fear.
Dissonant voices
Trait: Terror.
Put this card in your threat area. For one round you can't play event and assets cards. So say goodbye to your plans.
Forced: at the end of the round discard dissonant voices.
Survivors!
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